Feb 29, 2008, 09:15 PM // 21:15
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#2
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Academy Page
Join Date: Feb 2006
Location: England
Guild: The Realm of Eternity (Tre)
Profession: E/
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I appears that you are an expert therefore need no help at all why ask?
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Feb 29, 2008, 09:27 PM // 21:27
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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You're a monk and he's a Paragon?
This can't get easier.
For your friend, have him run the so-called 'imbagon' -
"Save Yourselves!" / "There's Nothing to Fear!" / Focused Anger / Aggressive Refrain / "For Great Justice!" / Vicious Attack / Spear of Lightning (or whatever 2 attack skills he likes) / optional - res or something
For yourself, either a Healer's Boon monk or a WoH hybrid work well - just make sure to keep your friend clean of any hexes or conditions that might impair his attacks, as he is pretty much the keystone of the team.
Then between you, run the 3-necro build, so called 'Sabway'
The rest of your party should be physical attackers - you've got 3 guys left, I'd recommend 2 Paragons (1 Cruel Spear with Command offensive buffs, the other some Motivation skills to support the party and spear attacks to kill shit), and the last guy is whatever - I'd say a Broad Head Arrow ranger, for caster shutdown.
Edit: though if you don't want to touch PvE skills, you could always bring "Watch Yourself!" and "Shields Up!" on your friend's para to relieve pressure.
Last edited by Stormlord Alex; Feb 29, 2008 at 09:31 PM // 21:31..
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Feb 29, 2008, 09:29 PM // 21:29
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#5
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Krytan Explorer
Join Date: Jan 2007
Location: Michigan
Guild: Blades of Burning Shadows [GoDT]
Profession: R/
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Check out Ractoth's paragon hero post in the Hero section it works well also.
AR+Splinter Weapon + Orders, etc. is pretty godly in terms of physicals.
I guess Mind Blast/Rodgorts Eles are "meta" for nuking in a sense.
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Feb 29, 2008, 09:35 PM // 21:35
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#6
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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oh, long story short (and for the +1) - when it comes to PvE, Paragons and Necromancers are the strongest classes. Paragons because they're imba, period; and Necros 'cuz of the strength of Curses and minion walls in PvE, as well as the infinite energy.
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Feb 29, 2008, 09:45 PM // 21:45
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#7
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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have your friend run this:
you run a hybrid bar that can switch between WoH/RC/divert depending on the area
your three heroes:
1. Rt or N/Rt with some channeling throwing out splinter weapon like a madman. ancestors is good to. something like the sabway bar should work well
2. BHA/epidemic ranger. you might have to micro epidemic.
3. optional. I would probably go with a MM to cover the frontline, jagges battery from sab's build would work well
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Feb 29, 2008, 10:41 PM // 22:41
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#8
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Ascalonian Squire
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Quote:
Originally Posted by CandyPrince
I appears that you are an expert therefore need no help at all why ask?
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I felt I understood the game (pve wise) in early 06. I played ta, ha, and gvg casually in random r100 teams till nightfall came out then quit cause of a busy life. Given that I have been essentially out of the game for well over a year and a half, a lot has changed that I cannot easily find out. I fail to see how realizing how stupid the stance tank/nuker/monk template is outside of braindead pugs makes me such an expert that I can't ask for advice.
Sabway seems interesting, though I found in the past that physicals>spiteful against most mobs because spiteful takes too long to be useful. Is that not the case in this hard mode feature or in harder areas of nightfall? Splinter weapon seems really really good wow thanks for pointing that one out.
Mindblast+rodgorts does seem to make eles worthwhile as both damage and support hybrids. But with mindblast depending on having more energy from mobs I would think it'd be tough for the ai to maintain? Or is the a.i that good that I can trust it to spam mindblast on the right targets while spamming high energy stuff as well?
Also, what does the dervish do efficiently? I can't really tell what would differentiate it from a warrior/barrage ranger at a cursory glance. I don't really know how physicals differentiate from each other in pve? It seems paragons are amazing as damage/support but I dunno how rangers/warriors/dervishes compare.
Anyway thanks for the help guys. Much appreciated!
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Feb 29, 2008, 11:08 PM // 23:08
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#9
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Luddendorf
Sabway seems interesting, though I found in the past that physicals>spiteful against most mobs because spiteful takes too long to be useful. Is that not the case in this hard mode feature or in harder areas of nightfall? Splinter weapon seems really really good wow thanks for pointing that one out.
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Well, in HM Spiteful does more damage comparatively than other stuff - as mobs attack and activate skills much faster, SS damages at a faster rate; and armour-ignoring damage carries greater weighting given the silly high armour of foes.
However, the real money skills on the Curse guy are Barbs and Mark of Pain - which make your physicals and minions really crazy damage dealers - and Enfeebling Blood, which neuters the hefty physical damage very well.
Quote:
Mindblast+rodgorts does seem to make eles worthwhile as both damage and support hybrids. But with mindblast depending on having more energy from mobs I would think it'd be tough for the ai to maintain? Or is the a.i that good that I can trust it to spam mindblast on the right targets while spamming high energy stuff as well?
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Meh. Mind Blast is really for human players - they can spec Heal Party or BFlash or similar for really strong situational support stuff and use it accordingly, and can keep their energy up with MB whilst still nuking with RI. Give the same bar to a hero, and he'll mash his Flash, Party, and Rodgort's indiscriminantely, and drain himself faster than MB can keep up. And when you bottom out with MB, you're screwed.
Also, some of the real fun skills for MB - PvE skills like the Ebon Vanguard Wards or the Norn shouts - can't be used by heroes. Which is a shame, because Great Dwarf Weapon is really insane on a guy with the energy to pump it out on all your physicals.
Quote:
Also, what does the dervish do efficiently? I can't really tell what would differentiate it from a warrior/barrage ranger at a cursory glance. I don't really know how physicals differentiate from each other in pve? It seems paragons are amazing as damage/support but I dunno how rangers/warriors/dervishes compare.
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Dervishes, at their best, are about silly damage. The scythe stings like a son of a bitch, and Lyssa and Melandru avatars with appropriate attack skills hurt, a lot - especially given the natural AoE on the scythe.
However, AI dervs make very good Orders spammers - Dark Fury and Order of Pain, fueled by Mysticism and combined with Wind Prayers for a hybrid damage buffer/support healer.
Warriors... depend on the weapon.
The pinnacle of Swords is Dragon Slash, insane single-target DPS combined with "Save Yourselves!" spam for party defense, and Brawling Headbutt for a single-target knock lock.
Axes, are simply huge damage - without the insane adrenaline engine of DSlash, but have nasty axe attacks for, essentially, silly damage - AoE too, with Triple Chop/Whirlwind Attack/Cyclone Axe spam.
And hammers... are disruption, with damage. Get a mob, hit it with Earthshaker, then Crude Swing and Whirlwind Attack when they're down, and you can Earthshaker again to sit the group on their asses again. Beautiful.
Unfortunately, Heroes suck at playing melee - they screw up attack chains, fail at movement, can't use stances to save their lives, and don't get the sweet PvE skills that make them so awesome.
Rangers... are disruption, mostly - Broad Head Arrow shuts down bosses/monks, and skilled use of Distracting and Savage can stop key casts. Also, Volley + Splinter Weapon is fairly good for softening groups. AI has got good reflexes, so is ok at ranger, though you'll need to manually target Broadhead every now and then.
Then Paragons... warrior damage at range and powerful, unstrippable defense or offensive support. With adequate adrenaline shouts, the AI can spam as much as they want without running dry, and positioning and movement are a non-issue at range. The AI really do make great paragons.
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Mar 01, 2008, 12:33 AM // 00:33
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#10
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Academy Page
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Just take the 3 hero paragons (if you really refuse to buy EotN and get a 4th), an orders guy, and then an SS with splinter/ancestor's rage and a minion bomber.
Oh and not having the paragon player run an imbagon bar is just gimping your team.
Last edited by randomperson; Mar 01, 2008 at 12:36 AM // 00:36..
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Mar 01, 2008, 04:23 AM // 04:23
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#11
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Academy Page
Join Date: Jul 2005
Guild: Celestial Order
Profession: R/E
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Quote:
Originally Posted by Stormlord Alex
For your friend, have him run the so-called 'imbagon' -
"Save Yourselves!" / "There's Nothing to Fear!" / Focused Anger / Aggressive Refrain / "For Great Justice!" / Vicious Attack / Spear of Lightning (or whatever 2 attack skills he likes) / optional - res or something.
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LoL. Imbagon ...
Is that the official name you are giving for that build?
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Mar 01, 2008, 04:28 AM // 04:28
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#12
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Spiteful Spirit is great at dealing damage against the smallest threat of the group.
Quote:
I felt I understood the game (pve wise) in early 06.
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Quote:
The old combo of pve ownage was double orders+minions+a billion warriors
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Well you can't use double orders anymore, and minions are as useful as Spiteful Spirit. Using warriors though is still a pretty awesome strategy, just add a paragon or two into the mix. That's basically all that has changed.
Quote:
LoL. Imbagon ...
Is that the official name you are giving for that build?
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That build would qualify for imbagon, this build here:
Quote:
Leadership: 16
Motivation: 13
Spear Masty: Leftovers
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Is more like trashagon or crapagon.
Last edited by Racthoh; Mar 01, 2008 at 08:08 AM // 08:08..
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Mar 01, 2008, 06:23 PM // 18:23
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#13
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Ursans Blessing..... kthanksbye
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Mar 01, 2008, 06:28 PM // 18:28
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#14
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by llsektorll
Ursans Blessing..... kthanksbye
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Ursan isn't nearly as attractive when you've only got 2 real players, one of whom is a Paragon
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Mar 01, 2008, 07:17 PM // 19:17
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#15
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by Stormlord Alex
Ursan isn't nearly as attractive when you've only got 2 real players, one of whom is a Paragon
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u kidding me?....
im set as ursan trapper and just trap bomb or ursan my way through with my 2 jagged bombers... ursan defensive capabilities are very good with aoe knockdowns for monks to catch up on heals and aoe weakness shout that also adds dmg buffs to minions (haven't tested it)
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Mar 01, 2008, 07:52 PM // 19:52
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#16
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by llsektorll
ursan defensive capabilities are very good with aoe knockdowns for monks to catch up on heals and aoe weakness shout that also adds dmg buffs to minions (haven't tested it)
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The defensive capabilities of a Paragon are much stronger, and overall synergizes better with a necro-heavy AI team. Ursan is good, but not the be-all and end-all of builds - especially when we're talking about Paragons.
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Mar 01, 2008, 08:56 PM // 20:56
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#17
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by Stormlord Alex
The defensive capabilities of a Paragon are much stronger, and overall synergizes better with a necro-heavy AI team. Ursan is good, but not the be-all and end-all of builds - especially when we're talking about Paragons.
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ofcourse defense of para is better... but when you are dishing out 100+ dmg every 3s armor ignoring... it just rocks
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Mar 04, 2008, 05:05 AM // 05:05
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#18
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Racthoh
Is more like trashagon or crapagon.
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lol, you'd end up getting no points in Spear mastery XD Personally I go..
Leadership-12+4
Spear Mastery-9+1
Command-9
I take Anthem of Wearyness, for it's synergy with Spear of Fury and weakness. (I havn't gotten far enough to get a good rank in allegiance to go with another PvE skill [ESoH], or all three necros for Sabway)
Last edited by Axel Zinfandel; Mar 04, 2008 at 05:07 AM // 05:07..
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Mar 13, 2008, 05:25 AM // 05:25
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#19
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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Quote:
Originally Posted by llsektorll
u kidding me?....
im set as ursan trapper and just trap bomb or ursan my way through with my 2 jagged bombers... ursan defensive capabilities are very good with aoe knockdowns for monks to catch up on heals and aoe weakness shout that also adds dmg buffs to minions (haven't tested it)
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in HM, the aoe KD's from ursan have saved me soo many times.
youre right, lets monk catch up on the heals.
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Mar 13, 2008, 06:09 AM // 06:09
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#20
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Haha, two players right? Half Racthoh's Paragons and half Sab's Necromancers, and dash of Ursan's Blessing. The only thing you're missing is interrupts, but who needs interrupts when you won't die and kill really fast.
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